> For the complete documentation index, see [llms.txt](https://sandeepamaranath.gitbook.io/notes/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sandeepamaranath.gitbook.io/notes/languages-and-frameworks/html-1.md).

# HTML

## Canvas

{% embed url="<https://www.w3schools.com/graphics/canvas_intro.asp>" %}
Read this and navigate left side in this doc for next pages
{% endembed %}

{% embed url="<https://www.html5canvastutorials.com/tutorials/>" %}
Cheat sheet
{% endembed %}

HTML Canvas is an HTML element used for graphics to draw shapes. We can define canvas in HTML like any other element and then modify that or use that in JS

We have 2 different APIs in JS that allows us to draw on the canvas element

* Canvas API - For 2D
* WebGL API - For 3D

{% tabs %}
{% tab title="HTML" %}

```markup
/*HTML*/
<body>
    <canvas id="canvas1"></canvas>
    <script src="index.js"></script>
</body>
```

{% endtab %}

{% tab title="index.js" %}

```javascript

/*index.js*/

const canvas = document.getElementById('canvas1') 

// for JS Intellisense use below line 
const canvas = /** @type {HTMLCanvasElement} */ (document.querySelector('#canvas1'))
 

// canvas API 2D
const ctx = canvas.getContext('2d')
// canvas API 3D
// const ctx = canvas.getContext('webgl')

console.log(ctx)

ctx.beginPath() // imagine, putting pencil on paper before drawing
```

{% endtab %}
{% endtabs %}

{% embed url="<https://www.youtube.com/watch?v=ymmtEgp0Tuc&ab_channel=FrankslaboratoryFrankslaboratory>" %}


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